Whitesparrow
A small riverside village four to five days' travel southwest of Urithiru.
The village of Whitesparrow serves as respite for those who travel along the modest trade route running through the surrounding valley. An old keep overlooks this village of five hundred people from an adjacent hill, with banners depicting the settlement’s namesake
bird fluttering from its square turrets. After the keep, a great hand carved of black stone is
Whitesparrow’s second-most-visible landmark, rising up at the center of the village with its thumb and five fingers splayed out. The area around the hand is a great
dig, where previous generations tried and failed to excavate whatever lay beneath it.
An open-air stone temple, a two-story inn built atop steaming hot springs, and an outfitters’ shop stand among two dozen other buildings that make up the heart of the village, while farmhouses dot the neighboring hillsides, surrounded by broad fields of crops.
Area Aspects:
The Cyclopean Palm
A great hand carved of smooth black stone rises in the center of the village, its palm facing the sky and its thumb and five fingers splayed out. The cyclopean stonework is nearly forty feet high—tall enough that buildings have been constructed around it and a tavern sits underneath the shade of the back of the hand. Deep clefts have been dug in around the hand’s wrist, confirming that it is attached to a forearm descending far beneath the ground.
The Evershady Tavern
Underneath the great palm rests the building and outdoor eatery that is the Evershady Tavern. A half-circle bar has been built around the wrist of the upthrust hand, and numerous tables rest beneath the shade of the palm. Ropes and nets filled with foodstuffs hang from the hand’s splayed fingers.
The Summerspring Inn
This large, two-story building seems to sit slightly askew, supported at its corners by heavy beams that keep it from collapsing completely. Whenever the wind blows, the whole building makes a deep creaking sound, like someone trying to get comfortable in a tilting chair.
Grayhorn Outfitters
A pair of huge black horns protrudes out from above the heavy wooden door of this large shop. A horseshoe, a bundle of rope, and a pickaxe are carved into the sign that hangs overhead. One side of the building features 10 a stable with twelve stalls.
The Temple of Light
The central nave of this large circular temple is open to the sky above and adorned by five ancient statues of elf men and women—including a statue depicting the goddess of light—their faces and arms held up to the sky. An orb hangs in midair in the center of the open nave, glowing with scintillating colors. Rings of stone pews face a central fountain beneath the orb, which bubbles with warm water. A small circular house sits nearby, artfully decorated with symbols of the sun.
White Sparrow Keep
A switchback cobblestone road leads up to the courtyard of Whitesparrow Keep, which stands majestically atop a rocky hill above the village. A large, still pool of water sits in the center of the keep’s main courtyard, with a granite statue of a sparrow sitting atop a rock in the pool’s center. Dozens of birds sit on perches around the pool’s edge, drinking from the pool and splashing about. The keep beyond stands three stories tall, with square turrets in the front and a pitched roof in the back.
Notable NPCs
Sheriff Ruth Willowmane
Sheriff Ruth Willowmane is the true protector and unofficial leader of the village. The middle-aged sheriff has served the people of Whitesparrow for twenty years, after serving as a soldier for fifteen years before that.
Lord Marlin Whitesparrow
Lord Marlin Whitesparrow is the young lord of the village and the lands around it. He resides in the old castle that sits on a hill above the village, an inheritance passed down through his family for generations. Marlin’s father died in his fifties and left his thirty-year old son in charge. Despite his young age, Lord Whitesparrow is a well-respected leader, though he has little patience for the daily drudgery of village life.
Amanda Jess
Owner of the Summerspring Inn and the Evershady Tavern, Amanda Jess is the dominant entrepreneur in Whitesparrow. She has three sons—Kinzlow, Balaham, and Wess—who work at the tavern and inn.
Gavun Grayhorn
A former adventurer, Gavun is the proprietor of Grayhorn Outfitters. He once traveled far and wide across many lands, but fortune always eluded him. When one adventure left him the only survivor of his group, Gavun retired to start his business and serve the many trading caravans passing through the local area.
Elovyn Sorrowsong
An elf priest of the Temple of Light, Elovyn found herself out of political favor in her homeland and was sent on a onehundred-year pilgrimage into the lands of humankind. Though she still resents being sent on the pilgrimage, and the decades she has spent in Whitesparrow as a result, she has come to care very much for the people of the village.
Philcock Deadcleft
The manager of the Summerspring Inn and a longtime employee of Amanda Jess, Deadcleft is a small, ugly rumormonger who spies on his patrons.