16.5 Bonk the Spike-Boss, Smash the Magic Bird! (Milestone - 17th Level!)

SESSION DATE: June 27, August 1 & August 15, 2026
PRESENT: Kakariki, Kemurial, Zhanis, Freya

Deep Dive

![[16.5 Bonk the Spike-Boss, Smash the Magic Bird!.mp4]]
16.5 Bonk the Spike-Boss, Smash the Magic Bird!.png
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![[16.5 Bonk the Spike-Boss, Smash the Magic Bird!.m4a]]

Adventure Photos

Arek Daemonclaw in Slaughter Square.png
Lord of Change.png

Adventure Song & Lyrics

![[Bonk the Spike-Boss, Smash the Magic Bird!.mp3]]
[Verse 1]
We fell right out of a magic slide, woosh and a ker-plunk
The big city gates went groan and crack, everything smelled like junk
We shook off the dirt and wiped our tears for Rory lost and gone
Met shiny rock-friend and sparkle-lady before the break of dawn
Got some fancy lenses for my peepers and a big fuzzy magic boost
Now Kakariki and Blaze are ready to clean out the devil roost

[Pre-Chorus]
Down in the stinky sewer tunnels where the rat-people hide
Popped out at the graveyard with a sneaky-peaky surprise
One two three ambush with the ice storm and the glowing blade wall
The spell-brothers got so scared they dropped their magic ball

[Chorus]
Bonk the Spike-Boss, smash the magic bird!
Funniest battle that you ever heard!
A fire doggo and a green moss ball,
We zoom around and we bonk them all!
Bonk the Spike-Boss, smash the magic bird!
Yes yes win with a happy word!

[Verse 2]
Marched into Slaughter Square where Gotrek made a big loud roar
Spike-Boss Arek threw a boom-ball right across the floor
Blaze did not care because fire is his middle name
Kemurial made him choke and Freya blasted laser flame
Zhanis brought the holy light that went ka-boom and splat
No more Spike-Boss standing where he sat

[Chorus]
Bonk the Spike-Boss, smash the magic bird!
Funniest battle that you ever heard!
A fire doggo and a green moss ball,
We zoom around and we bonk them all!
Bonk the Spike-Boss, smash the magic bird!
Yes yes win with a happy word!

[Bridge]
CRACK went the sky and reality went ker-floop
Fell in a purple sky-world in a chaotic loop
A giant two-headed bird monster floating up so high
Turned poor Freya's brain to mush and dropped us from the sky
Kakariki gave out potion juice to fix up all our heads
We stood back up and fought the bird instead

[Vocal Break]
La la la
PEW-PEW
La la la
BONK-BONK
Up in the sky
Watch the fire dog fly

[Verse 3]
Kemurial flew on a magic carpet high up in the air
I aimed my trusty sling-stone with a super-fast stare
Gave Blaze the signal and he zoomed right through the purple cloud
Chomped that big mean bird monster right before the crowd
Blaze got the final blow and saved the whole wide land
Got a shiny gold beetle scarab resting in my hand

[Chorus]
Bonk the Spike-Boss, smash the magic bird!
Funniest battle that you ever heard!
A fire doggo and a green moss ball,
We zoom around and we bonk them all!
Bonk the Spike-Boss, smash the magic bird!
Yes yes win with a happy word!

[Outro]
POP back in Praag and the map is all brand new
The bad guys ran away in silly circles too
Kakariki and Blaze feel super powerful today
Time to cuddle fire-dog and sleep the night away
Yes yes
Nap time

World Anvil Journal

Oh-ho-ho! What a CRAZY, BUSY day!

First, Kakariki and Blaze came falling straight out of a big green magic slide—WOOSH! Ker-plunk! We shook off the dirt, and Blaze gave a big snort because everything smelled like smoke, cold ice, and bad trouble. The big city gates behind us went GROAN-CRACK, and everyone was looking very sad because the outer city got taken by the mean spike-people. Poor Rory-friend was sleeping under a cloth... Kakariki felt a little sad in his tummy, but we had to stay brave!

We met two shiny new friends from the Gilded IronKemurial the magic rock-friend and Zhanis the bright sparkle-lady! They didn't know Kakariki yet, but now we are BEST FRIENDS! Before the big fight, Kakariki went shopping and bought shiny Psi Lenses for his peepers—so fancy! Then Kemurial put a big "No-Brain-Touchy" spell on us, and Kakariki gave EVERYONE a giant pep-talk! A big fuzzy magic boost so our bellies felt super tough! Yes, yes!

The Stinky Tunnel Ambush!

Max-wizard said mean spike-boss Arek was coming, so we made a secret sneaky-plan! We had to go down into the stinky rat-tunnels under the ground! The rat-people saw us, but they were too scared of Blaze's fiery snout to mess with us!

To be extra sneaky-peaky, Kakariki popped Blaze inside his special pocket-ball (boop!), popped up out of the sewer grate, and climbed up on a roof! Kakariki popped Blaze back out (pop!), and Feather-Freya zoomed ahead on her magic broom to spot the evil Purple-and-Gold Spell-Brothers doing mean rituals by the cemetery!

We did a ONE, TWO, THREE... AMBUSH!

They got so scared they zipped away into the crowd, but Kemurial's rock-giant squished their magic circle flat! Hooray!

Bonking Spike-Boss Arek!

We snuck all the way to Slaughter Square! Kakariki asked Blaze if sneaking was a good idea using his special infernal brain-sniff, and Blaze just gave a quiet woof-grunt—that means "Let's go bonk them!"

Gotrek was roaring! Felix was swinging! Arek Daemonclaw was standing there with a bunch of ugly demon-puppies shouting, "YOU WILL PAY!"

Arek threw a big purple boom-ball at us, but Blaze is made of fire, so he just laughed! Kakariki made himself go SUPER-FAST with his zoomy magic, Kemurial suffocated Arek, and Freya blasted his magic shields away with giant laser-beams! Arek tried to chop Zhanis, but Zhanis summoned a GIANT shiny angel-light that went KA-BOOM right through Arek! SPLAT! No more Spike-Boss! The whole city cheered!

The Giant Chaos-Bird-Monster!

BUT THEN! The sky went CRACK-SNAP-SPLIT! The spell-brothers shouted that Praag was just a giant door, and WHOOSH, reality melted!

Suddenly we were in a crazy purple-and-blue sky-world! Floating right there was a GIANT TWO-HEADED CHAOS BIRD-MONSTER!

Zhanis put up a giant magic bubble, and Kakariki gave poor Friar Karl a tasty healing juice after he got hurt. THEN CAME THE BEST PART!

Kemurial flew up on a magic carpet! Freya shot acid-rays! And then Kakariki shot his trusty sling PEW! and gave Blaze the signal!

Blaze flew right up into the air, chomped down on that giant two-headed bird-monster, and BONKED HIM ALL THE WAY TO THE GROUND! BLAZE GOT THE FINAL BLOW! BEST FIERY PUPPY EVER!

After the Big Boom!

POP! We landed back in Praag! The Ice Queen came! The giant flying Dwarf-Ship came! All the bad guys ran away in silly circles!

Even weirder—everyone’s brains cleared up, and the map changed! The whole Westmarches land we used to know isn't even there anymore... Praag is in a whole new place! Magic is so strange!

Best of all:

  1. We found a super-duper Scarab of Protection! A shiny gold beetle charm for Kakariki!

  2. Kakariki and Blaze feel SO SUPER-DUPER POWERFUL now! So much energy! So much power!

Now Kakariki is gonna cuddle his warm fire-dog and take a giant 100-hour nap!

Goodnight! Yes, yes!

Private Notes

The gates of the inner wall close behind you.

Not with the proud thunder of a fortress standing firm.

With the desperate groan of men shutting out the end of the world.

For a moment, there is only the sound of iron chains, splintering wood, and the ragged breathing of the wounded. Then the great bar drops into place, and with it, the last road back to the outer city is sealed.

Everything beyond that wall is lost.

The markets. The gatehouses. The shrines. The avenues where soldiers marched beneath bright banners only days ago. The homes where candles burned in windows. The streets where refugees prayed that Praag would hold.

All of it now belongs to Arek Daemonclaw.

From atop the battlements, the truth is impossible to deny. The outer city burns in patches of orange flame and sickly green witchlight. Smoke crawls over the rooftops like a living thing. Bells ring from towers no priest still tends. Somewhere in the dark, men are screaming. Somewhere closer, men are trying very hard not to.

The defenders of Praag crowd behind the interior wall in silence.

Soldiers stare outward with hollow eyes. Mothers clutch children beneath cloaks stiff with frost and blood. Priests mutter prayers that sound less like faith and more like bargaining. The proud companies that marched out to hold the first line return in fragments: broken shields, empty saddles, banners without bearers.

And among those absences, one cuts deeper than the rest.

One of your own will not stand beside you again.

There is a space where they should be. A voice missing from the argument. A shadow missing from the firelight. A name that no one quite wants to say first, because saying it makes the thing real.

They fell trying to reach Arek.

Trying to end this before the city broke.

And in their final moment, with blood on their hands and death at their back, they tore themselves away from the killing ground. Not to flee. Not to vanish into the dark. But to come home.

Their last act was not surrender.

It was return.

They appeared in the command tent among allies, among the living, among those still fighting for Praag. And there, beneath canvas stained by smoke and lamplight, they died beyond Arek’s grasp.

Their body is not a trophy.

Their weapon is not held over the wall in mockery.

Their name is not his to claim.

Whatever else was lost in the outer city, that was denied him.

For a moment, every soldier who heard of their stand remembers what courage looked like before the dark swallowed it.

Then the drums begin.

Low at first. Distant. Steady.

Not the rhythm of a charge.

The rhythm of a funeral.

Across the captured districts, one by one, the fires shift. Shapes move in the streets. Chaos banners rise over the ruined towers. The enemy is not rushing the wall. They are arranging themselves. Displaying themselves. Letting Praag look upon what has been taken.

Upon the highest gatehouse of the outer city, a new banner unfurls.

Arek’s mark.

Black against the firelight.

Around you, the last defenders of Praag begin to understand.

The first wall has fallen.

The outer city is gone.

There will be no rescue from beyond it. No clean retreat. No second army cresting the horizon. There is only this wall, this night, and the enemy gathering in the ruins.

Then a horn sounds from the darkness.

A single rider comes forward beneath a ragged flag of truce. His horse stumbles through ash and frozen mud. His face is hidden behind a rusted helm, but his voice carries clearly enough when he reaches the killing ground before the gate.

“People of Praag,” he calls. “Arek Daemonclaw has taken what your strength could not hold. At dawn, he will take what remains.”

The rider turns his helm toward the battlements.

“Those who kneel before sunrise will live to witness the new age. Those who resist will be carved into its foundation.”

Then his voice lowers.

“And to the warriors who came for him…”

The rider points toward you.

“He remembers. He saw the one who stood before him. He saw courage. He saw defiance. And he saw that even your bravest could bleed.”

No one speaks.

The wind moves over the wall, carrying smoke, snow, and the stink of blood.

Behind you is the last heart of Praag.

Before you is everything you failed to save.

And somewhere in the burning dark, Arek Daemonclaw is waiting.

That's the end of this story arc! Beau did a fantastic job with it. Very fun, very interesting stories we experienced in the Westmarches. We discuss how to proceed after this session. We decide to continue with these characters are this level, pushing a bit further into this story because we feel it'll be fun to explore the fallout of the Siege of Praag and the revelation that The Westmarches weren't exactly as they seemed!

And we leveled to 17th Level!

Adventure Loot

Loose Gold Found

Platinum Gold Silver Copper
360000

Total:
Converted:
Split: