8.3 Mummy Issues (Milestone - 9th Level!)
SESSION DATE: December 14, 2024
PRESENT: Rory, Freya, Kemurial, Renaldine
Deep Dive
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Adventure Photos
Adventure Song & Lyrics
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World Anvil Journal
sooo... we wint bak to cathel wind to thee wat wath goin on down the hoe under tha thtachoo and win we wint down ther ther wath a buncha fog. it felt kinda wike it wath burnin are thwoteth but it dint theem to do n e thing to uth tho we jutht kept goin and thin they wath thome gosth thingth that caim up and we kild them. but thin evin more keept comin up tho we keeld thim to and thin EVIN MORE WIKE WERE R U ALL COMIN FWOM THITH ITH CWATHY U GOTTA THTOPP n then finawwy they did phew. thethe gost kept twying to wike dwain are thtwingth or thomethin i think if kimiweel wathnt here we wud hav bin in a wot of twubbel and wondaline kept heewing me win i got hit and fwaya uthed a thpail that put up thome dawk thtuff that wud hurt them and that did a wot to help uth wile we wath workin on other gosts tho it wath weewy thome teemwork. we fownd a cool wookin thord that gwowth wite and thome thik awmow and they both theem majikel tho weel hav to git them wookd at thometime.
kimiweel thaid he cud tell ther wath thome moar unded ahed and won of thim wath big or thomethin tho we dethide to wetht for a wittle bit and thin keep goin. win we opind tha dor we thaw thom hell howndth eetin thomethin that wookd wike twash they wookd wike twubbel but we tuk thim owt eethy. thin we wint to won of tha dorth but it just wint upthtareth tho we kept goin down hear firtht.
we wint to tha nektht dor and we cud here thomethin on tha other thide tho we all got weddy and win i opind tha dor THER WATH A HYUGE OGER THOMBEE THTAWIN AT ME AND IT KINDA THCAWED THE CWAP OUTTA ME but we had to fite now. ther wath awtho thome goolth and gathtth and a pweetht at tha awter acwoth the woom. we pwetty much thtayd owthide the woom and workd them down fwom ther but of corth fwaya bein fwaya she thaw it wath tiem to heet thingth up with a fierball and boom that hurt thim a wot and took owt the pweetht guy jutht wike that. fwaya hath bin on fier with her thpelth not wike acshuwwy on fier but wike weewy gud u no wat i meen. n e way wondaline fownd a bwue hart gim and i wookd at it and wath wike THITH ITH A HART OF A BWUE DWAGGIN BUT ITH HARD WIKE A WOK tho that wath cool. i think ith fwom the bwue dwaggin flankth but i dont weewy no wat they wath doin with it.
we git owt of ther and keep goin down tha hall. ther ith thome fog comin fwom the wall over there and thome thkewetonth that wondaline warnd uth abowt. she twied to tawk to them but thay wathnt withenin tho we tuk em owt. but thay had thome big ol minitaw thkewetinth i dont think i ever theen n e thing wike that befoew. fwaya jutht thtood bak and wath bwathtin wike cwazy she did a gud job here wile we kept them away fwom her. and thethe unded thingth awe perfict fow kimiweel and wondaline cuz they hav thome wike wadeint thtuff to take them down eethiwy. im gwad im not on tha other thide of there wepinth and thpelth.
after we finishd that fite wondaline took a wook at the fog comin fwom tha wal and she fownd a wock and akthd fwaya to thee if she cud unwock it and she cud. wondaline uthed her thpell to help uth wetht befowe we wint inthide the hiddin woom and thin we wint in. ther wath a thtachoo of gade and thome kinda water or thomethin but it watht water i dont no wat u call it. wondaline thaid if u dwink it u cud git ur thpell power bak tho im thtayin owt of that won they can hav it. she dwank a poshin tho she cud put thith thtuff in tha empty vile. thin we wint into the woom nektht to the thtachoo and ther wath a buncha chethth. wondaline and fwaya chekd for twapth and thtuff and onwy won of thim had a twap and of corth it popd befowe fwaya cud ditharm it. thomethinth gotta go wong wite. the chetht had a buncha gowd. wondaline thaid we shud uthe it to pay fow thome thtuff for the fite we got comin up thoon with pewwitin.
tha nektht woom wath jutht a bedwoom but ther wath a chetht with thome thtone tabweth with ork thpellth on thim. i can weed them thankth to tha helmit i got tho tha otherth thaid thay cant uthe thim cuz they cant weed ork tho i jutht kept the tabwetth for now.
and then thingth got weel ugwy for me. we wint into tha nektht woom and fownd thome momeeth. we wath wike okay no pwobwim and we all did are thing but thin thith dethwok caim awound tha cowner and uthed that thaim dawk thpell that fwaya did erlier but it thukd cuz we cudnt move vewy fatht and it thtawted hurtin uth. the otherth towd me to come owthide and wate for the dawkneth to go away tho i did. we wated for a wittle bit and wen it wint away we wint bak in and they wath waitin for uth. fwaya wath waitin to shoot thomethin she cud thee tho i wint on ahed of her. thath were i methd up cuz ath thoon ath i caim awound tha corner won of the momeeth wath wating and it hit me with hith fitht and i thtawted feewing vewy bad. apawentwy they can maik u thtawt wotting away and they maid me thcawed and i cudnt move and i kinda bwakd owt and thin i woke up with a curth and we fownd owt that wondaline cudnt heel me and i can feel the curth gettin worth. i feel wike i mite die if i dont git thith takin cawe of weel thoon ill hav to thee if father baldrone can hewp me cuz wondaline and kimiweel thaid they cant do n e thing for now. win i woke up i wath hurtin vewy bad tho im wike guyth im thowwy i gotta thit thith won owt tho i thtaid awownd tha cornr and wet them take cawe of watever wath weft.
im tho thankful i got gud powrful fwindth wike wondaline and kimiweel and fwaya. i dont no wat wud hav happind today if it wernt for them. wondaline and fwaya and me go way bak and i havint nown kimiweel ath wong ath them but they all helpd me wike we hav alwayth bin fwindth. thay hav dun tho much fow me. wondaline alwayth findth a way to heel me and all of uth win we need it and cuz the dothnt eet she alwayth giveth uth her food. and evin tho she mite not thownd wike she careth thometimeth i wonder if she achuwwy doeth cuz she keepth doin it. i dont no if ith becuz she feelth wike she hath to or if she twuly wantht to. and fwaya hath alwayth bin a gud fwind. she alwayth hath my bak and u no she wookth tuff on tha owthide and i think she ith but she hath a thoft thpot to. i think the fiery thpellth she utheth match her perthonatitywy... perthonawty... tha way she ith but avin tho motht of her thpellth are hot sheth acshuwwy a cool perthon. and wike i thaid i havnt nown kimiweel ath wong ive notithd he onwy theemth to hav evwyoneth betht intwethth in mind. he fiteth vewy well and ith vewy thtwong and heth alwayth wighting are path in mowe wayth than won.
dwaugnir pweeth heer me. i dont wanna die i gotta find my pawenth and help them. im twying my betht. and pweethe pwotect my fwindth. i wuv them.
Private Notes
- We head back to Castle Rend to investigate what's below the statue we moved. Kemurial sends Whinnie the Poodle down first to scout ahead and we follow.
- We're in a room, long hallway with sarcophaguses lining the hallway. There is a smell of putrid smoke down here. Rory goes first, and the moment his feet hit the ground, ghostly specters apparate at the end of the long corridor. INITIATIVE!!!
- Rory and Kemurial both save on their CON saves to deal with the putrid stench. They're immune to the poison effect for 24 hours.
- At the start of the round, more specters appear from under the floor.
- More spawn yet again at the beginning of the next round.
- Yet more spawn, this time some to the north as well. We seem to be doing okay so far.
- You'll never guess what happens at the beginning of Round 5...
- Are you sitting down for this one? Round 6 started.
- You SERIOUSLY won't believe this one! At the start of Round 7, NO MORE SPECTERS! WOO!
- How many of these specters are we going to leave at 1 HP?! The title of this session so far should be "Blackjack" since we keep hitting 21 damage, but they have 22 HP.
- If it wasn't for Kemurial's +5 to CON saves and Renaldine's reactionary healing, this encounter would've been FAR more deadly and consequential. Combat over.
- We do a thorough search of the room to see what we can find. We find a longsword and plate armor, both magical, but we can't identify them. The sword glows white, with a gold-plated hilt with three embedded sapphires. The plate is covered in silver filigree.
- We approach the double doors at the end of the corridor. Kemurial senses more undead beyond, one of which seems to have a larger presence.
- We decide to take a short rest before continuing. We'll head back up out of the hole to rest, then come back down once we're rested.
- Rory says just as we open the door, he would pop his tattoo, then rush in. Kemurial opens the door after a countdown, during which Rory activates his tattoo. We see two Hell Hounds gnawing on what looks like refuse to the south, but no sign of a large presence, at least yet. INITIATIVE!!!
- No problems. Combat over.
- Since we saw no sign of a larger undead presence, Rory chooses to continue raging as long as he can until we encounter something else to fight or his ten minutes are up.
- The door to the north just leads to a small room with just a spiral staircase going up to the ground floor of the castle and one more floor higher.
- The door just across from the double doors we entered in seems to have some sounds of movement and muttering from beyond it. Rory warns the group angrily to prepare as he opens the door. We immediately see two large undead Ogre Zombies and a priest doing things at an altar at the opposite end of the room. INITIATIVE!!!
- Freya reacts using her held action and blasts the ogres with her spells, doing some good damage.
- Rory kills a ghoul that jumped in from the right where he couldn't see him, then breathes fire in their faces.
- Freya then Fireballs the room, taking out the priest and doing massive damage to the ogres. Nice!
- Kemurial gets a great crit on a ghast in the doorway!
- Renaldine easily takes out the ghast with her attacks.
- Rory takes out the ogres.
- Freya takes out the final ghoul. Combat over.
- The White Tusk clan seemed to realize their error in defacing the shrine to Grole, so they decided to start creating a new one. We're unsure what the priest was doing here, though, because he died too quickly before we got the chance to ask him.
- Renaldine finds a fist-sized sapphire on the altar. Turns out it's a crystallized heart of a blue dragon! It functions as a medium psionic crystal. Rory determines it is connected to the Blue Dragon Phalanx who were an order of knights charged with protecting these lands.
- We assume the crypt we came in through the ceiling of was the crypt of the last members of the Blue Dragon Phalanx.
- Renaldine spots skeletons hiding behind pillars to the south. She also notices smoke seeping out through cracks in the wall.
- Renaldine tries to strike up conversation with them, telling them they can go to rest now, but they're not having it. Rory says "Make no bones about it, we will take you out!" One steps forward and draws a bow. INITIATIVE!!!
- Whinnie the Poodle immediately lunges at the skeletons and earns a crit!
- Just out of Rory's sight range are a couple of large Minotaur Skeletons. Fun!
- Freya alone almost takes out one of the minotaurs with Scorching Ray and Eldritch Blast. Definitely don't want to be on the receiving end of her wrath!
- Freya DOES take out the minotaur that Rory started on. Teamwork!
- The wolf gets yet another crit on one of these boney fellas. He loves 'em!
- Even Renaldine is getting in on the crit action tonight!
- Kemurial gets the final blow on the last remaining skeleton. Combat over.
- Renaldine inspects the smoke coming from the wall. The walls appears normal, and the smoke is coming from a gap. On closer inspection, it seems there's a lock hidden on the wall. Renaldine calls Freya over to try to pick the lock, giving her guidance, which after a couple attempts, she's able to do.
- Before we open the door, we take a short rest thanks to Renaldine's Prayer of Healing. Then she opens the door.
- Renaldine sees a couple doors across from the secret door. Inside this secret chamber, there's an undesecrated statue of Saint Gaed the Corruptor, and a vat of liquid. She bows to the statue and drinks some of the liquid. This is a divine mead that has stayed fresh through the ages. Any paladin, cleric or druid who imbibes it regains one expended spell slot. Renaldine drinks a Potion of Climbing so she has an empty vial into which to store this spell-restoring liquid for later use.
- Renaldine listens at the double doors to see if she can hear anything beyond it. She does not. We open it. There are four chests along the curved wall beyond the door. Rory steps back while Renaldine checks them for traps before we open them. She doesn't find any traps on them. Except for one. She calls Freya over to open them using her Thieves' Tools. In the first three we find tons of gold and platinum. She tries to open the final chest, and gets hit with some poisoned bolts, poisoning her. But Renaldine is able to heal the damage, just not the poison. She tries again, and opens it without further issue. Renaldine suggests to use this money for the upcoming war preparations. We agree.
- We next go to check out the door across from the secret door. Renaldine listens beyond it, but hears nothing. Rory opens it. It's a simple bedroom. We find a small open chest with 100g. There are also some orcish spell scrolls, which are stones with inscriptions on them. They behave exactly as spell scrolls on parchment, but they're stones, weighing about half a pound each. Only those who can read Orcish can use them. Rory hangs on to them for now.
- Going across the hall again, we check out the other door. Freya readies her blasts while Renaldine listens, not hearing anything. She steps back, Rory steps up, opens the door, heads inside, and whaddya know? There are mummies inside! INITIATIVE!!!
- There is also a creature called a Deathlock. And he casts Hunger of Hadar on us. That's not nice. Renaldine and Rory both fail.
- Everyone retreats out of the darkness from the Hunger of Hadar except Rory. He's headed that way, but slowly because it's difficult terrain. He tries picking off as many mummies as he can on his way.
- We decide to wait out the Hunger of Hadar spell until it drops. During the seven rounds that takes, Rory consumes a Potion of Greater Healing. After waiting, we're right back into it.
- Freya holds an action to attack the first target she sees with Scorching Ray.
- Rory charges in, as normal. Once he reaches the end of his movement, a mummy releases its nastiness on him as his held action. If you can think of a status effect, Rory now has it. In one fell motion, Rory is affected by Mummy Rot, which imposes on him several terrible effects: Frightened, Paralyzed, Incapacitated, Cursed, unable to regain hitpoints, and max hitpoints are reduced by 3d6 for each 24 hours that elapse. He cannot be cured except by a Remove Curse spell or other such magical effect. Of course, since he's incapacitated, all melee attacks automatically crit. Or at least they would if he wasn't wearing adamantine armor! He's still in an absolute world of hurt.
- By the time Rory's next turn comes around, he finds himself no longer paralyzed or frightened, but definitely still cursed. Rory decides to hide in the corner out of line of sight from anything he knows about. He's effectively out of commission until he can get this curse removed.
- The rest of the team continue doing what they do best, and track down the Deathlock. Freya Fireballs the end of the hallway where we've seen the Deathlock poke his little head around the corner, doing some good damage to it.
- The Deathlock targets Renaldine's Spirit Guardians spell with a Counterspell. It's gone. But then she immediately casts it again. It's back!
- Renaldine finishes off the Deathlock. Combat over.
- We search the area for loot.
- Renaldine attempts to triage Rory's wounds, but finds it difficult to do successfully. She understands it's Mummy Rot, but it's currently beyond her abilities to do much about it at this time. Kemurial checks Rory out as well, but is also ultimately unable to do anything at the moment.
That's it for this session! (This session there were several times we would do 21 damage against our various enemies, leaving them with a SINGLE hitpoint. We're nothing if not consistent!)
Notes for next session:
Rory is cursed, cannot regain hitpoints, and for every 24 hours that pass his hitpoint maximum is reduced by 3d6. If his hitpoint max is reduced to 0, he dies and turns to dust. We left off just before taking a long rest. After resting, Rory will strongly suggest that we head back to Gravesford to ask the cleric there if he can heal Rory. We also have some things to identify, possibly with Pinna's assistance.
Adventure Loot
- Grace (Longsword) (Kemurial)
- Armor of St. Gaed the Confessor (Plate) (Renaldine, then stays with the keep after the upcoming war)
1000g- Fist-sized sapphire (crystallized heart of a blue dragon) (We ended up placing it on the untouched statue in the hidden room near the pillars and skeletons)
Chain ShirtMaceFine Robes68c 10g2x Morning Star42s 50g 17c531g 59p538g 55p539g 56p528g 60p100g- Scrolls/Stones of:
- Bestow Curse (Rory Emberscale)
- Shield of Faith (Rory Emberscale)
- Spiritual Weapon (Rory Emberscale)
51c 14s 10g- +1 Dagger coated in poison (Renaldine)
- Vial of poison, enough to coat a weapon once (DC 14 Con save or take 9d6 Poison damage) (Renaldine)