9.3 On the Road Again (Milestone - 10th Level!)
SESSION DATE: January 18, 2025
PRESENT: Rory, Kemurial, Freya, Lim Dul
Deep Dive
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Adventure Photos
Adventure Song & Lyrics
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World Anvil Journal
sooo... we tawkd with tha glided iwon and they towd uth abowt all thethe thingth goin on all over tha pwathe but we wath wike we r gonna go taik care of thith caoth god thing. we bot thome thending thtoneth tho we can tawk to them win we r away u no in cathe we need thome help or we gotta tel them thome info or thomethin we gaiv won of thim to thoren and kimiweel keept the other won. kimiweel wath wike hay i gota mownt u guyth want won and we wath wike nah wer gud tho he wath wike oh ok i wont uthe mine thin and we wath wike ya ok thath cool.
n e way we weft the glided iwon and thtawted hedin tord were wer goin and they maid me the twailhand and dum dum and fwaya r the thcoutth and kimiweel and dady karl are the cortermathterth. apawentwy i wath the betht they had for the twailhand but u wudnt no it cuz i kept getin uth wotht. it thtawted waining today maikin it weel hard to find tha twail but i wath abel to git uth bak on twack finawy. fwaya and dum dum find a cwocodiel eetin thomethin by the wivew and they thtop uth befowe we git to cwothe. it doethnt wook wike ith eetin a perthon or n e thing tho we jutht dethide to weeve it awone and go awound it withowt fitin it. thin kimiweel and dady karl got thome food for uth tho thath gud.
we keep goin and watya no we find a cwashd areship on tha gwownd. ith not evwyday u thee thomethin wike thith thath cwazy. at firtht we twy to be weel quite and thee if n e thing ith movin awound over ther in cathe thomething ith hidin but we dont thee n e thing tho we walk up cwothe and thee wat we can find. win we git cwothe kimiweel theeth thome cwaw mawkth all over tha ship and it wookth wike they even wath thwong enuff to put hoeth in the metel partth. bethideth thith hole thing the weerd pawt ith that watever wath hear theemd to thcawe away tha other wildwife ith to quiet now. wile we are wookin awown i here thome fwapping wingth and wook up and thee thomethin fwying over uth. i towd the otherth to git down and behind thomethin in cathe they come bak.
well ith a gud thin we hided cuz hear they come and wand on the ship. ITH THOME WITTEL BWUE DWAGGINTH WORMWINGTH WERE DID THEY COME FWOM. they thtawted wookin awownd for thome thtuff but thath win kimiweel popd owt and thtawted witing up tha pwathe tho we all fowwowed behind him. dum dum wint up firtht and hit won of the dwagginth tho i wint up nektht to them and finishd it off but thin won of tha other dwagginth fwew up and hit uth with witening and that kinda thtung a bit but we kep going. i popt my wingth owt and fwew up to won of them and took it owt and win it fel down it awmotht hit kimiweel down bewow wew that wath cwothe. and fwaya ith on fier today not weewy on fier but wike doing weel gud u no wat i meen n e way she geth thome vewy gud hith on thethe thingth wich ith awethome and she never evin hit n e of uth tho thath a impwovment. we tuk down anuther won and thin the watht won tuk off fwyin tho i dwank a thpeed poshin and tuk off after it tho it cudnt warn ith pawenth abowt uth cuz we dont need to be fitin a big dwaggin wite now. i wath abel to taik it owt without n e pwobwimth tho i fwew bak to the gwoup to thee wat we cud find.
ith bin a wong day tho we wint to camp but we wint far away fwom thethe dwagginth and ship in cathe mama caim wookin for her lil dwaginth. i wathnt abel to find a weel gud thpot to camp but we maid it no pwobwem.
ith a fogy day today tho evin tho ith not wainin wike yetherday ith thtil hawd to thee vewy gud tho geth wat i got uth wotht agin but evin worthe today. thith tiem we wint thwidin down tha wiver bank and we wotht thome food and thtuff and thin we cudnt find tha twail agin but finawy after a wong tiem i wath abel to git uth bak on twack agin. fwaya and dum dum fownd thome cweechur in a caiv but we jutht weft it awone and wint awownd. kimiweel and dady karl wath abel to find enuff food for today to tho evin tho we wotht thome food erlier we thtill hav pwenty of thtuff to go awownd.
nuthin elthe hapind today tho we fownd anuther pwathe to thweep and evwything wint gud thru the nite.
today ith not wainin or fogy but ith vewy hyumin and thtiky but at weatht i can thee today tho we dont git wotht tho thath beter.
ath we wath walkin on the twail we fownd a baner thtuk in tha gwownd and it wath kinda pulthin with majik. it had thome riting on it tho i uthed my helmit to twy to weed it but evin tho i cudnt weed it ekthaktwy i cud tel it thaid thomethin abowt thweeping and wethting but i dont twutht it. i thtick my hand into the ora and barley thtopd mythelf fwom fawwing athweep and it maid be feel wike i cud be fateegd if i wint in ther tho im jutht wike nah we shudnt meth with thith and jutht go awownd it inthted. dum dum twied to wite it on fier with hith awwowth but he kep mithing it and i jutht thtood bak and wafd cuz it wath kinda funy hopefuwy heth beter with hith bow in batel. i meen he cant theem to hit thomethin thath not movin how cud he hit thomethin that moveth haha.
wile fwaya and dum dum wath wookin awownd they towd uth to quikwy git behind thome cover cuz ther wath thomethin wunnin up behind uth. we all dukd behind thomethin and we thaw thome wike horthe men wunning by uth but a cupel of them had wike no muthleth and the won in the midel wath biger and wath all wapped up in bandijeth. theein the bandijeth im wike nope im not methin with theeth momeeth agin ive bin thwu that and dont wanna go thwu it agin that wath turibel. tho we jutht wet them path by uth.
kimiweel and dady karl altho wer abel to find thome more food. im gwad we hav them cuz we mite be thcwewd if i keep makin uth wooth food.
dwaugnir we r gonna need ur help if were gonna maik it to werever we r going. we hav theen thome cool thtuff but i need help giding my fwindth on a thafe twip. pweathe help uth.
Private Notes
- Before leaving west from the Iron, we discuss whether or not it'd be useful and worth the money to purchase a couple of Sending Stones (2000g) in case we need to pass information or call for reinforcements from the Iron. Of course Lim Dul doesn't have the funds (or so says he), so the rest of us pitch in a third of the cost to cover them. Kemurial holds onto ours and the other goes to Soren of the Iron.
- Kemurial mentions he has a mount and asks if we'd like to grab one, but we ultimately decide against it for now.
- We head out toward the west along the mountains.
- We're walking through a light rain today.
- Rory, the amazing Trailhand he isn't, gets the group lost right out the gate. Luckily, Rory is able to find the trail again, but we do lose some time along the way. Lim Dul assists Freya, both Scouts, and find a giant crocodile along the edge of a river feeding on some meat. They spot it before requiring engaging it and let the rest of the group know. Rory looks to see if it could be a humanoid it's feeding on, but it's not, so we just scoot on by without engaging. Friar Karl and Kemurial, the Quartermasters, are able to keep our provisions in good measure, and were able to forage for some resources along the way so we don't need to use up our rations for the day. All in all a decent day of travel so far.
- We push a little further and find a crashed airship. We decide to investigate. Kemurial doesn't see anything moving. No signs of life or tampering at the moment. Rory and Kemurial move toward it stealthily while Lim Dul and Freya stay back in case things go south. As we reach the entrance to the airship, Kemurial notices claw marks on the ship. Rory tries to identify them. To him, they seem like they're sharp enough to be able to puncture the metallic plating of the ship and his guess is it's some kind of flying creature, perhaps a great eagle or something large to be able to bring it down. Rory relays the info to the party. There are some blood splatters, but no bodies that we can see. Something has been here recently enough that the wildlife has left the area. Odd. Kemurial notices some drag marks and the blood seems to stop far short of what he'd expect for something ground-based dragging a body away. It's probable that a large flying creature dragged someone, or something, out of the wreckage and took off flying with them. Lim Dul finds some branching marks that appear as though something had superheated the metal, with dozens of lines branching out from those impact points. Lightning perhaps? Kemurial finds no manifest or captains log. He finds some mundane merchant-oriented stuff, textiles, knickknacks, instruments, tools, etc. There is one chest that's broken open. Spilled out onto the floor is a magical earring. It's a very delicate earring, like a tiny hoop earring, which seems to be of a divine or religious origin.
- Rory suddenly hears the flapping of wings as several things fly overhead. He suggests we take cover within or around the airship and the debris in case they come back and land. Perhaps it'll give us some cover and/or opportunity to ambush them if they seem hostile.
- We see three blue dragon wyrmlings land on the aft part of the ship near the helm. Rory, being a dragonborn himself, knows that blue dragons are often associated with things like water. They generally make their lairs in deserts and warm climates, but they can adapt to a cold climate lair if necessary. Rory knows that their breath weapon is typically lightning-based.
- The wyrmlings begin to move about the ship, getting a little closer to us. They don't seem to notice us at the moment.
- Kemurial tells us to get ready to fight them as he's about to give away our position. We ready ourselves for battle. Kemurial moves out from his position, activating his Sacred Weapon, shedding bright light. Seems they're surprised. INITIATIVE!!!
- Lim Dul and Rory are able to take out one of the wyrmlings before it can attack us.
- As expected, the wyrmlings fly up and unleash their breath weapons on us the first chance they have. Luckily we seem to be able to dodge them easily enough, reducing the amount of damage we take.
- Lim Dul tries to intimidate/persuade the baby dragons. Don't know if it worked.
- Rory sprouts his fiery wings and flies up to meet one of the wyrmlings. With two swings, he's able to take it down. Rory yells "Heads up!" to Kemurial, who is standing almost directly below where the dragon fell.
- Freya is absolutely on FIRE tonight. She has made five attack rolls, THREE of which were crits!
- The final dragon wyrmling takes off, presumably toward its mama's lair. Rory, not wanting it to be able to alert a potential adult dragon to our presence, pops a Potion of Speed and takes off zooming toward the fleeing dragon. He easily catches up with it and takes it out in a single turn. Combat over.
- Rory flies down, quickly searches the dragon of loot, then flies back to the party on the airship.
- We decide to try to find a place to camp away from the baby dragons in case mama comes a-lookin'.
- Rory isn't able to find great shelter for the group, but even then, we were able to find enough to make it through the night using our own equipment and whatnot.
- TNGBU.
- It's a foggy day today, so that may hinder our navigation a bit.
- Guess what? Rory gets us lost yet again. We accidentally slide down a river bank, causing each of us to lose four rations.
- Rory tries again to get us back on track. You'll never guess what happened. Lost yet again!
- Third time's the charm, though! Rory finally manages to find the path again. With all the mess he's gotten us into, we'll only make it half the distance we would've normally. You know, with a competent navigator?
- Now it's the Scouts' turns. Lim Dul assists Freya again, and they're successful. What's it like to be competent at your job? Rory wouldn't know. Anyway, as we're traveling, in a shallow cave, Freya spots and makes out a grotesque creature. An otyugh. We decide to leave it alone and just continue on.
- Finally, it's the Quartermasters' turns. Kemurial assists Friar Karl. Between them, they are able to find enough provisions to keep us going for the day.
- We camp. TNGBU.
- The fog is gone, but it's humid.
- Planted in the ground along our path is a banner. It's marked with glyphs. It seems to be pulsing with some kind of magical aura. Rory taps his helm of comprehending languages. The glyphs seem to invoke words of rest, sleep, slumber, unconsciousness, etc. Rory sticks his hand inside the aura, but doesn't step within it entirely. Just sticking his hand inside the aura, he barely resists the urge to immediately fall asleep, and feels a sense of fatigue that could've potentially set in. Rory suggests we go around so as not to become fatigued. Lim Dul lights an arrow on fire and attempts to burn the banner by firing the arrow into it, but misses several times. At least Rory isn't the only incompetent one here.
- Trailhand time again. This time Rory is able to keep us on track. Finally!
- Scouts' turn. This time, a group of three creatures overtakes us running down the path behind us. We attempt to stealthily slip off to the sides of the path for cover. Three half horse-half men run by. Rory isn't super familiar with centaurs, but he notices the one in the middle is larger and covered in bandages. The other two have no muscle at all. They're undead centaurs running down the path, and are currently unaware of our presence. We let them pass by.
- Quartermasters' turn now. They are able to find provisions without any issue whatsoever.
- We've successfully pushed our way further. Not quite halfway there yet, but we're making progress, however slow it may be.
That's it for this session!