x16.5 The One That Didn't Count But Was Cool Nonetheless
SESSION DATE: April 04 & May 2, 2026
PRESENT: Rory, Kemurial, Zhanis, Freya
Deep Dive
Video Overview
Infographic
Slide Deck
Deep Dive
Adventure Photos
Adventure Song & Lyrics
World Anvil Journal
World Anvil Journal text here.
Private Notes
- We need to find out if there are tunnels that can get us across the river or used to quickly traverse the city and move supplies around easily.
- There are to be several strategic "nodes" around the city that will need our attention.
- The merchants seem to have come back around to us again, allowing us to buy things once more.
- We bought the last three pairs of Psi Lenses and gave two of them to Zhanis and one to Freya.
- THE SIEGE OF PRAAG BEGINS!
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Doom 1, Relief 0
- Two enemy units appear out of the sewers in the northeast part of the Old Town.
- Zhanis and Kemurial both fly to the part of the Old Town the enemies appeared in to help defend it. Kemurial succeeds in persuading our allies, and Zhanis gets a CRIT while perceiving the threat! That counts as two successes, so they got the three successes they needed to successfully rally the militia.
- We choose to spend our seven Command Points (CP) on fortifying the east and north gates by two, the south gate by one, and to move our new units closer to the east gate.
- The enemy attacks the east gate, their 10 units vs. our 8. We lose one unit, they lose five before stopping their attack.
- Turning our attention back on the Old Town where they infiltrated through the sewers, the enemies take out our NPC militia we had fortified that area with, leaving Zhanis and Kemurial to defend it. Kemurial and Zhanis each use Luck to mitigate further losses, and we defeat the enemies in that zone.
- At the north gate, more attacks. 10 enemy units versus our 25. They stop their attacks after losing some forces.
- At the south gate, they stop their attacks after losing forces. We lose one force.
- We roll a random event, and we ambush them from the rooftops, allowing us to remove one attacking unit from the field. We choose to remove one unit from the south gate.
- We gain +1 Relief for owning the Signal Tower.
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Doom 2, Relief 1
- The north gate gets attacked. It started with 16 attacking units vs. our 20 defending units. It ended with 8 attackers vs. our 12 defenders.
- The east gate is attacked. It ended with 3 attackers vs. 6 defenders.
- South gate attacked: Ends with 11 attackers vs. 12 defenders plus Gotrek and Felix.
- As a Heroic Scene, Kemurial attempts to Rally the Militia. First, he attempts to Persuade the people around him, and succeeds! Then he tries to get the people to pray with him, and succeeds! He then tries to use Insight to try to convey the enemies' weaknesses to the crowd, and succeeds! He successfully rallies the militia, adding two units to his location!
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Doom 3, Relief 2
- Our Random Event this time is that a large number of enemy reinforcements arrive at the east gate. Oh boy. SUPER outnumbered 23 to 6 there.
- Rory starts moving south toward the south gate. Kemurial moves east toward that gate.
- We spawn 10 reinforcements at the southern barracks.
- We spend 3 CP to send 20 units to the east gate, and four CP to send 20 more to the south gate.
- North gate attacked, ends with 8 attackers vs. our 10 defenders and Friar Karl.
- East gate attacked, ends with 15 attackers vs. our 26 defenders and Kemurial.
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Adventure Loot
Loose Gold Found
| Platinum | Gold | Silver | Copper |
|---|---|---|---|
Total:
Converted:
Split: